Showing posts with label class III. Show all posts
Showing posts with label class III. Show all posts

Friday, March 21, 2014

VIDEO: Remains of a River: A Source to Sea Journey of the Colorado River.

An inspiring video from the source to sea on the Colorado River. Examines issues of river access, water rights, conservation and adventure.


Sunday, September 15, 2013

CRYSTAL RIVER Avalance to BRB (A to B)

Put-inAvalanche Creek            
Takeout    BRB Campground
Length6 miles
Difficulty< 500 cfsIII-
500-1,000 cfsIII
> 1,000 cfsIII+


Fun Factor:

Fear Factor:


Special facts: Continuous pushy whitewater with class III amplifications. The cold, fast water and sharp riverbed make for big consequences and there have been several accidents on this run.


The Avalanche to BRB section of the Crystal River is a tempting and pretty intermediate run. However, the clear water and beautiful setting belie a surprisingly serious run. As with almost all sections of the Crystal, it is wise to add a number grade when factoring consequences. I think it would be fair to call this a straightforward class III run but with class IV consequences due to its occasional log hazards, brutally cold water and continuous nature. The rock here, along with all sections of the lower Crystal, is also very sharp.

The rapids of this run are defined mostly by continuous wave trains with amplified corners. One rapid, called Marble (III+) is a slight amplification of the others and can easily be seen from the road while driving the shuttle. It is next to a large pullout.

Tuesday, September 10, 2013

Saturday, September 15, 2012

COLORADO RIVER Grizzly Creek to Two Rivers

The Colorado River in Glenwood Canyon
Grizzly Creek area at high water
Put-inGrizzly Creek Rest Area            
Takeout    Two Rivers Boat Ramp
Length6 miles
Difficulty< 2,000 cfsII
2,000-5,000 cfsII+
5,000-10,000 cfsIII
> 10,000 cfsIII


Fun Factor:

Fear Factor:


     This fun section, known locally as “Grizzly,” is one of the best advanced-beginner runs around. During the summer you will find craft of all sorts on this section: rafts, kayaks, canoes, inner tubes, inflatable alligators. Busy holiday weekends such as Memorial Day or Fourth of July can seem like a floating party or circus complete sometimes with costumes, fireworks, and considerable alcohol ingestion.
     The boatramp at Grizzly Creek can be a busy place with commercial and private boaters converging and departing from the large eddy. On hot summer days, spectators line the banks where Grizzly Creek makes its last tumble into the Colorado River and wave ecstatically as you paddle by. Many of them can only imagine what it must be like to float on the Colorado River. Bear in mind that to many of them you are an exotic species.

MILE BY MILE
13.8 PUT-IN on river right at the Grizzly Creek Boatramp. Downstream, the river negotiates a series of easy riffles (II-/II) until it reaches the first major corner to the right after about a mile.

Just upstream of the put-in at 16,000 cfs in 2011
1.1 Rapid (II/II+). This drop features a small wave/hole in the middles and some large rocks on the left and left of center. Big waves form here at high water. A short, straight section follows, before the river bends left.

1.35 Maintenance Rapid (II+/III). One of the crux rapids of the run. At low water the line through Maintenance is straightforward: left of center splitting several rocks on the right and a steep pourover on the left. Above about 6,000 cfs, however, a big wave train forms that culminates in a large, crashing hole capable of flipping a poorly handled raft. Below Maintenance is a long, easy runout before a huge eddy river left.

2.1  “Refrigerator Rock”, a large rectangular shaped block left-of-center. This rock serves as a good flow gauge and goes under around 7,000 cfs. After the long Refrigerator Rock riffle, the river bends left away from I-70 to begin its journey around the small town of No Name.

2.45 The first rapid (II-/II+) of the No Name bend is a straightforward left-angling chute that forms fun rolling waves at most levels. Just downstream the river crosses under a zipline and passes through a small right-hand corner with some funny water at high flows. There is a boat ramp on right (private RIVER ACCESS only) and a campground. This is the Glenwood Canyon Resort and home of Rock Gardens Rafting. You can camp here for a fee. There are showers and other amenities up higher away from the river. An easy stretch of water follows.

3.3 No Name Eddy, also sometimes called Boxcar Eddy due to unsubstantiated rumors that a train once derailed here and deposited one of the boxcars in the deep water. Raft guides, always quick with tall tales, will also say this is the deepest spot on the Colorado River above the Grand Canyon. While I have never heard this officially confirmed, the water here is very deep. No Name Eddy is a possible RIVER ACCESS, but probably only for small boats like kayaks, canoes, and duckies due to the steep bank you have to ascend to get to the road. No Name Eddy is a nice mid-point to separate Grizzly into upper and lower halves. Both top and bottom can easily be done after school or work. Immediately downstream of Boxcar/No Name Eddy is a pair of islands and a fun riffle (II).

3.5 The river bends left below and starts around wind through Horseshoe Bend, Glenwood Canyon’s most pronounced oxbow. The enjoyable thing about Horseshoe Bend is that I-70 is channeled through a tunnel to cut off the oxbow, thus returning the river corridor a more natural and much quieter state. This section is a nice but short-lived reprieve from the engine breaks and motorcycle-brigades that plague the rest of the canyon. Horseshoe Bend is also home to some of the most challenging whitewater on the run.

3.9 Two short drops (II+/III-), which merge together at medium and high water, challenge novices to read currents and dodge several mid-channel rocks/holes.
A great eddy on the right and a picnic table mark the end of the harder stuff and makes for a great place to stretch the legs and get out of your boat.

4.3 After Horseshoe Bend the river bends left and returns to the interstate for one last tricky rapid (II+/III-). Watch for some rocks in mid-channel and some problematic currents. Big holes lurk here at high water. Below this point, the canyon starts to open and you paddle into Glenwood Springs proper. Though the river remains fast it should not exceed II-/II.

5.4 Cross under Grand Avenue Bridge (Highway 82) in the heart of Glenwood Springs. The Hot Springs Pool is up and on your right. Interestingly, before the riverbed was re-arranged in the 1880’s this used to be a huge island in the channel with part of the flow running directly through where the Hot Springs Pool now sits.

5.7 The river goes under a pedestrian bridge and the Roaring Fork River empties into the Colorado on the left. It is fun to paddle to where the two rivers collide and feel the difference in temperatures, more apparent in summer than spring when they are both cold.

6.0 TAKEOUT on the right at the Two Rivers Park Boat ramp.

GETTING THERE
The Grizzly Creek Rest Area is accessed from exit 121 off I-70 in Glenwood Canyon. There are several other river access points that can be used to customize the length of your trip.

The access at No Name Eddy is good for small boats and splits the run roughly in half. To get here, exit I-70 at the hamlet of No Name (exit 119) and turn west (downstream) at a four-way intersection. Follow this road all the way to a gate and a small dirt pull off. A short but steep dirt trail leads to the water.

The easier and more popular takeout is at Two Rivers Park in the town of Glenwood Springs. Leave I-70 at the Main Glenwood exit (exit 116) and turn west at a major intersection. Follow this road for .4 miles past several hotels and turn left onto Devereux Road (just before you cross under the gondola). Cross over the interstate and Two Rivers Park is on your left.

Friday, August 17, 2012

FRYINGPAN RIVER Lower Pan

Put-inSeven Castles            
Takeout    Basalt 
Length7 miles
Difficulty250-500 cfsIV-
500-1,000 cfsIV
> 1,000 cfsIV+



Special Beta: Good intro to creek boating, but beware of wood!

Fun Factor:
Fear Factor:

The Lower Pan is an excellent off-the-beaten path run with beautiful scenery, easy access, and surprising high-class whitewater. Though meager releases from Reudi Reservoir often choke the life right out of the Lower Pan, I rarely miss an opportunity to paddle this section when the water level rises.

Driving up from Basalt to the put-in you will be able to see much of this run. Beware, however, of spots where the river lies away from the road, as this run does have a way of accumulating some gnarly log placements. The crux rapid, just below a pull-out 2/3rds of the way through the run, is partially visible from the road, but you must use the pullout to see it all. This rapid is long and a bit technical and swimming anywhere on this creek is ill-advised. I have seen swamped kayaks lost here.

The slide just below the put-in
The usual put-in is just above an obvious slide that is clearly visible from the road. There is a good pull-off here to park your car and gear up. Though the slide looks big from the road, it paddles fairly easy. Dodge a hole at the top and stay upright and you will be fine (III+/IV-). A couple of quick, semi-technical rapids come in quick succession. Beware of log placements in these tight, bony drops. Not far downstream the river enters a zone where a large mudslide five-ten years ago completely re-channeled the river. Now the creek has been diverted into a grove of trees. Beware of strainers here until the stream is able to re-establish its channel.

A long stretch of II-III whitewater follows with fun turns and good eddies. Always be alert for possible strainers. After a couple of miles the river mellows out and you pass some very beautiful homes along the riverbanks. There is a possible river access on the right at a large right-hand meander. As you come out of this turn you enter the crux rapid.

You come around a right-hand turn and the rapid will come into view. It is a good idea to eddy out here. This rapid is probably best pre-scouted from the pullout as you run the shuttle, and might be worth a look for those uncomfortable with class IV. Though the rapid itself is only IV- (except possibly at high water when it is more difficult) the bony streambed makes for gnarly consequences in the event of catastrophe. The river drops down a straightforward chute with large waves then bends left and tumbles through a series of small ledges and holes. A pinrock here or there spices things further. Things taper slowly but remain vigorous for a few corners before mellowing. A sharp drop just as the canyon opens up and you start to enter Basalt, however, can spank you if you are off-guard. This rapid is particularly treacherous at high water (III+/IV).

The Pan mellows as it rolls through Basalt. The takeout at 7-11 in on river left just below the river empties into the Roaring Fork.
GETTING THERE

The takeout is in Basalt just off Highway 82 at a dirt boat ramp next to the 7-11 store. To reach the put-in, head upstream on the Fryingpan Road 4.2 miles from Basalt towards Reudi Reservoir at a dirt pullout next to an obvious slide rapid. The pull-out next to the crux rapid is found 1.8 miles up Fryingpan from the 4-way intersection with Two Rivers Road.

Monday, October 17, 2011

COLORADO RIVER Shoshone

Put-inShoshone Powerplant            
Takeout    Grizzly Creek
Length1.6 miles
Difficulty< 2,000 cfsIII
2,000-5,000 cfsIII+
5,000-10,000 cfsIV
> 10,000 cfsIV+
Special Beta: Colorado big water with roadside access!

Fun Factor:
Fear Factor:

At regular levels Shoshone is one of Colorado’s benchmark class III runs. Seen by millions and paddled by many, Shoshone is one of the busiest stretches of river in the state. Very few, however, would likely call Shoshone their favorite.
         
As a long-time local paddler who has paddle Shoshone more times that I could ever count and at almost every level between 400 and 10,000 cfs, I have a certain fondness for this run; it is where I honed many of my skills. Shoshone does, however, have a few detractors that keep it from being a classic. First, length. At just over a mile and half, Shoshone is simply too short. Second, visibility. With a bikepath, train tracks, and a four-lane interstate, it is often hard to remember how amazing and beautiful Glenwood Canyon is. The noise pollution is tremendous. Third, this run is busy. Hoards of boats do Shoshone and the sheer volume of rafts and kayaks can change the nature of your day. Shoshone does have some things going for it, however, that make up for some of its shortcomings. It has deep, quality class III whitewater with ample opportunities for play (though none too amazing). It has consistent flows that keep it running when all else has gone dry. It is a great place for the skill-advancing intermediate to sharpen their kayaking teeth and learn skills necessary for more technical whitewater. These factors alone will always guarantee this run’s
Shoshone on the Colorado River
The All Day Wave on Shoshone
popularity.

After putting in at the boat ramp below Shoshone Powerplant, you paddle a short riffle (II) to a huge eddy on river right above the first rapid, Baptism (III-/III+). Before I get into describing the rapids themselves, it is worth noting a fact or two about said rapids’ names.

The name game in Shoshone is a complete mess. While each of the rapids, and even some of the individual holes, rocks and even eddies, have been named, there seems to be a great deal of confusion about these names. Kayakers might call a rapid one thing and rafters might call the same drop by yet another moniker. Certain rapids might have two or more differing names depending on who you talk to. This first rapid, for example, is usually called Baptism (III-/III+), but I have also heard it called Upper Superstition in certain guidebooks. Oh well, I will try to note this discrepancies as I go along.

Baptism is a straightforward rapid with a large wave train at the top that widens into runnout that is peppered by holes or rocks depending on the level. This rapid merges into the next at medium and high levels.

The river bends hard right below Baptism and enters Tuttle’s Tumble (III/IV), which I have also heard called Lower Superstition. Tuttle’s features a large table rock in the center of the river that forms a big and trashy hole above 4,500 cfs or so. A river-right chute is the usual route around this obstacle. Move either left or right below Tuttle’s to avoid two off-set rocks at low water (the Olsen Twins) which turn into a huge, trashy hole at higher levels (Marty’s Diner). Immediately below Marty’s is a rocky runnout called Pinball Alley (II+/III) with a few sharp moves around small but troublesome rocks/holes. A big eddy on the left below provides a good place to stop before the next rapid.

Next up is The Wall (III/IV) one of the more distinct and fun rapids of the run. While almost everyone agrees that this rapid is called The Wall (named for a retaining wall on river left) I have seen it listed as China Wall in several publications. The river bends right through The Wall and crashed through a series of big waves and holes. Most boats enter left to miss two ledgy holes and pull right to miss a rock/hole at bottom-left of the drop. The slot between the two holes at the top is also a common gate for entry and shortens the pull right, making it especially popular for heavy rafts. Many rafts have flipped, however, flubbing this entry move and dropping into either of the two holes. Above 4,000 cfs these holes are powerful. Above 8,000 cfs they are basically washed out.

Below The Wall is a large eddy on river left followed by a short drop that forms a surf wave at lower levels. This drop is often called the All-Day Wave by kayakers, a named from a different era that seems almost comical now. In the days of the 8-foot playboat we used to front surf/flat spin here for hours. Nowadays it’s probably only good for a carve or two before moving on. I have heard this rapid called Bonehead and even, ugh, Upper Superstition in certain circles. This short class II is washed out above 3,000 cfs.

Below the All-Day Wave the river constricts and bends slightly left through a short rapid sometimes called Lower Superstition. I prefer to think of this rapid as the first part of Tombstone, as problems here often lead to problems in Tombstone immediately downstream. At higher water the two drops are intimately connected. A huge crashing wave forms here above 4,000 cfs or so and the undercut formed by the bikepath at high water on the right is a particularly dangerous place for swimmers.
A raft on Tombstone Rapid

In my opinion, Tombstone (III+/IV) is the crux rapid of the run, and the only one where everyone seems to agree on the name. A tall, sharp rock left of center distinguishes the hardest move. This rock combine with a steep pourover/hole to its right barrs easy passage. At low water rafts generals go right of the hole and cut back left to miss a pesky pinspot. Kayakers, on the other hand, usually take a whooshing slot between the tombstone and the hole and avoid the pinspot completely. At high water you must wiggle between two very large holes. The pointed rock starts to go under at about 6,000 cfs.

After Tombstone the river calms in a large pool sometimes called Cottonmouth Alley by raft guides. At highwater the river remains fast through here. The last rapid, Maneater (III/IV) has a reputation as the run’s hardest, but in truth it's straightforward. This reputation comes from the fact that some of the biggest waves of the run are found here. Maneater is straightforward to run, however, and flushy. A flip here should deposit you in calmer water downstream, making this one of the better places to experience carnage. Busting a big wave 2/3rds of the way down keeps the commercial rafters wet and smiling. A large ledge hole far left above 5,000 cfs is probably this rapid's most dangerous hazard. Unfortunately, Maneater was listed as Superstition Rapid in Dave Eckhardt and Gordon Banks 2nd edition of Colorado Rivers and Creeks.

Below Maneater a half mile of easier water (II-) brings you to the popular Grizzly Creek boatramp.

Friday, August 26, 2011

COLORADO RIVER Two Rivers to South Canyon

Put-inTwo Rivers Park            
Takeout    South Canyon Boat Ramp
Length6 miles
Difficulty< 2,500 cfsII+ (III-)
2,000-5,000 cfsII+ (III)
5,000-10,000 cfsIII
> 10,000 cfsIII+
Special Beta: Colorado big water with roadside access!

Fun Factor:
Fear Factor:

The section from Two Rivers Park at the confluence of the Colorado and Roaring Fork Rivers down to South Canyon below town is more urban, industrial, and quieter than the runs in Glenwood Canyon. Compared to the Grizzly section upstream, South Canyon generally has fewer, but slightly bigger rapids. As of the spring of 2008 it also has the Glenwood Spring Whitewater Park, a manmade wave that is best at highwater but offers play opportunities at every level. The 2009 U.S. Freestyle Kayak team trials were held here.

Immediately downstream of Two Rivers Park the river crosses under a tall bridge with dangerous but easily avoided columns. After another long, calm stretch alongside a railyard, the river bends left through an easy riffle (II-/II) Not far downstream the river splits around an island and drops through a lengthy rapid (II/II+). A couple of nice beaches and the private boat ramp belonging to Whitewater Rafting are just downstream on the left.

There are several warning signs regarding the whitewater park, informing boats to “scout/portage” on the right. In reality, for a properly managed boat, there shouldn’t be any reason to do either. Negotiating the whitewater park, in fact, is no more difficult than negotiating South Canyon Rapid not far downstream. The structure is just upstream of the large road bridge in West Glenwood near the West Glenwood on-ramp. If you are feeling uneasy about the whitewater park, give it a quick scout before starting the run. It is a fun place to hang out anyway, with grassy, tiered seating, a few benches, and some large rocks. The only downside is the lack of available parking.

The hole/wave itself has caused some problems for boats, particularly in its first year when people weren’t yet accustomed to running it. Right of center is the worst spot, where medium and high water brings the most powerful and trashy part of the wave. Make sure to stay far right to avoid the worst of it (II+/III-)
Below the whitewater park the river starts to leave Glenwood behind and enter South Canyon. You are now also entering the burn area of the 2002 Coal Seam Fire. The remains of the 1994 Storm King Fire, which killed 14 firefighters, are also visible. Now, years later, many of the signs of those two important days in Glenwood Springs’ history are starting to be erased. A few easy corners will take you past a wastewater treatment facility and to the top of a long, straight rapid just as you leave town. This rapid is best taken left of center at almost every level to avoid a couple of sleepers which turn into big holes at medium levels (II+/III). A couple of easier riffles come in quick succession below this rapid (II).

After a calm stretch the river bends right into “Upper South Canyon,” a wave train with some fun laterals and big rollers (II+). A fast, flat section greets boaters below this rapid and the black, iron bridge at South Canyon comes into view.

South Canyon is the crux rapid of the run. It is a large wave train with big laterals and crashing whitecaps. At higher water a bridge pylon river right can cause some problems for an off-line or swamped boat. A huge eddy on the left adjacent to the rapid and an even bigger one on the right at the bottom aid in cleaning up any carnage you might experience. These features help minimize any protracted hardships and keep the grading of the rapid to a manageable III-/III. One more straightforward rapid (II/II+) leads to the boat ramp on the right.

Tuesday, July 19, 2011

COLORADO RIVER South Canyon to New Castle

Put-inSouth Canyon           
Takeout    New Castle
Length6 miles
Difficulty< 2,500 cfsII+
2,500-5,000 cfsIII-
5,000-10,000 cfsIII
> 10,000 cfsIII+
Special Beta: Colorado big water with roadside access!

Fun Factor:
Fear Factor:

This novice/intermediate section of river is even less frequently paddled than Two Rivers to South Canyon above it. Despite this, however, it is a worthy run for the advanced beginner or intermediate paddler. Mellow water peppered with several stiffer corners define this run.

Below the boatramp at South Canyon you enter a long, calm stretch good for warming up. The canyon is tight here and you are still in the burned-out remnants of two major forest fires (the 2002 Coal Seam and the 1994 Storm King). After the calm straightaway the river bends right into a long, mellow riffle (II-/II) with some big rocks along the right bank. The river calms below this drop and bends left. A horizon line emerges in front of you marking a short, steep drop sometimes called Landslide (II+/III-) Mudslides after the Storm King Fire added rocks to the river here, making the rapid significantly harder. A chute on the right is obstructed by large crashing waves at high water and the left is steep and hard to see over. Several possible chutes exist as well as several holes that could munch an offline kayaker or tuber.

The action is short-lived and the river mellows below this point. A dangerous railroad bridge, however, just above the confluence of Canyon Creek is treacherous at highwater. The best way is not always obvious from above, but most boaters split the two pylons.

South Canyon Wave on the Colorado River in South Canyon
Surfing South Canyon circa 2004
Below the bridge Canyon Creek enters on the right (possible river access). Two mellow but interesting rapids follow, one with a surprising hole at low water that seems to draw inexperienced boaters like a magnet (II+). After this the river calms as it passes under the former site of a pipe bridge long used by local high school kids for jumping. A few years back the old pipe bridge fell into the river. The river bends right below here into a stout riffle we used to call “Jurassic Park” for its proximity to Dinosaur Hole (II/II+).

Said Dinosaur Hole is a short ways downstream next to a fenced-in Dinosaur Quarry. The quarry contains a stegosaurus but was fenced off due to the presence of low-grad radioactive material. The rapid is short but contains a monstrous hole in the center above ~10,000 cfs. Most boaters skirt the hole to the right where big waves form at high water (II/III). Tibbets Landing, a popular river access, is just downstream on the right.

Below Tibbets, the river becomes even more mellow. While much of this section is highly visible from I-70, this stretch is even less-frequently paddled. The river bends right below Tibbets and enters a long riffle with some basement rock ledges about midway down that form some ledgy waves at medium levels (II/II+). A long calm stretch follows.

After going underneath a bridge in New Castle, the river enters one last rapid immediately above the takeout. This tricky drop has some medium-sized hole in the main channel and some sneaky rocks to avoid (II+). The takeout is at a boat ramp just downstream.


Friday, March 25, 2011

ROARING FOR RIVER Cemetery Section

Put-inWestbank            
Takeout    Veltus Park (or Two Rivers Park)
Length7 miles
Difficulty< 1,000 cfsII+
1,000-3,000 cfsII+(III-)
3,000-6,000 cfsIII- (III)
> 6,000 cfsIII
Special Beta: Beautiful rural class II+

Fun Factor:
Fear Factor:

Cemetery is not dramatic, stout or playful enough to be a classic, but I love it. I learned to kayak in large part on these waters and you descend into the heart of Glenwood Springs, my home for the past fifteen years. There is some play here at various levels and at high water the rapids are actually quite fun.

I have paddled Cemetery from around 600 cfs to 9,000 cfs. It is a very different run at these extremes but still maintains its particular rural charm.

Immediately below the put-in upstream of the Westbank Bridge, move right or left of a pylon that could easily spoil your day. Still, it would take an inattentive boater to blow it here. After the bridge you enter a lengthy and surprising rapid. Easy chutes and cruiser rock dodging defines it at low water, but several powerful waves and holes develop as the water comes up (II/II+).

The river mellows but remains swift for a few corners. The occasional rock allows for mediocre play and eddy turn possibilities. At mm __ the river bends left and splits around a series of islands. The left channel holds the most water and is the common route. Here a crashing wave or sleeper at low water blocks much of the channel (II/II+). Move right to avoid.

Below here the main channel regains all its water and you float past a pretty log cabin on river left. This used to be one of my favorite spots on the run. Cool eddies made for a good place to rest and the river is down in a “canyon” and feels very rural and serene. In recent years, however, a paranoid landowner decided it was necessary to erect No Trespassing signs every 20 feet along both sides of the river. While I can understand the problem of boaters not respecting the private property they are floating through, especially on this busy section of river, it is sad that this age of liability paranoia and “this land is my land, this land is my land” mentality has spawned this unsightly intrusion.

The river gets all from all roads and homes briefly after this, and enters a very pretty and mellow section of river. Here you will find an island with very shallow channels at low flows. Not far downstream the river bends left into a fun wave train alongside red rocks on river right (II/II+). The river flattens and gets very deep below here and there is a possible RIVER ACCESS on the right at a church and site of the former Buffalo Valley restaurant.

After crossing under a cable the river bends right into the first in the series of rapids called Cemetery. The first drop has a hole/sleeper in the center that is easy to miss. The second is where the river bends back to the left and consists of a fun wave train and a huge eddy on the right (II). Immediately downstream lies a series of disjunct rapids, one with huge boulders on river left (popular low-water jump rocks dubbed “the boogers”) that form very large holes at high water, and the beginning of Cemetery proper.

Cemetery is a lengthy rapid with some rocks/holes to maneuver through/around. The crux comes at a right elbow in the channel next to the Riverside Cottages (river right). This series of rapids rates from II+ at the lowest levels to solid III above around 4,500 cfs. After a brief and swift reprieve you enter Lower Cemetery where Three Mile Creek enters on  the left. An excellent and popular beach on the left, accessed by a trail from either Glenwood Park or Mountain Market off Midland Ave, marks the end of the Cemetery sequence.
The river mellows below these fun rapids and crosses beneath the Old Cardiff Bridge. A big rock/hole on the right and several other rocks make for some obstacles/opportunities to play.

Below this point the river is never more than class II. The town of Glenwood Springs makes its presence increasingly known. A big wave/hole forms in the center of the channel adjacent to the Safeway on river right (quite a ways above river level). After a few swift corners you arrive at Veltus Park on river left, a good and popular RIVER ACCESS. Small rafts and kayaks usually land just upstream of the obvious eddy with the wrought-iron fence. Bigger craft, or any boat wanting a little more space, usually continue a quarter-mile farther to the confluence with the Colorado River and the boat ramp at Two River Park on river right.